Posted Nov 17th, 2003 - New screenshots using our new Xith3D engine, new gui and new spell effects.
Posted Nov 11th, 2002 - Some new scenery and crafting/skills
Posted Aug 25th, 2002 - We have made some visual improvements to the nighttime sky, as well as some terrain texturing improvements for higher end systems.
Posted July 16th, 2002 - Our first attempts at ridable mounts in the game. This horse is actually being played by a character here, as a test of mobility and animation.
Posted June 10th, 2002 - We have been working on the world clutter system. This is the system that renders the minutia of the world including weeds, flowers, twigs, mushrooms and all other small and numerous items.
Posted June 2002 - We have been working on the AI system. These mobs are controlled by the server and are already pretty functional. Kudos to Bobby Martin for being the first to die to an AI controlled mob.
Posted May 2002 - Just some fun pics of a dragon model in the game world.
Posted April 2002 - We have been working on the inventory and equipment screens. Items can be moved between the equipment window and the inventory window by dragging and dropping.
Posted March 2002